Brawl - Diddy Kong - Subaction - SpecialSStickAttack2

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Stats

IASA: None
Subaction Index: 0x1df

Throw

Frame: 0

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
10 10 80 361 Normal Unique AerialAndGrounded 0 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 1, damage: 5, trajectory: 361, kbg: 50, wdsk: 0, bkb: 0, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  2. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 1, damage: 10, trajectory: 361, kbg: 80, wdsk: 0, bkb: 10, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 0 })
  3. ApplyThrow { unk0: 0, bone: 70, unk1: RandomAccessInt (0x1) unk2: RandomAccessInt(ThrowDataParam1), unk3: RandomAccessInt(ThrowDataParam2) }
  4. SetAirGround(10)
  5. SetEdgeSlide(Airbourne)
  6. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  7. EnableInterrupt(10146)
  8. UnknownEvent { namespace: 0xe, code: 0x2, unk1: 0x0, arguments: [] }
  9. AddVelocity { x_vel: Constant(-1.5), y_vel: Constant(2.5) }
  10. AsyncWait(2.0)
  11. SetAirGround(0)

GFX

    SFX

      Other